![]() ![]() I've been in love with the game for five years now, and even more with the "Encore Mode"!!.īut I'll talk about what bothers (or bothered) me. I still await mania 2! Please soneone, somwhere make it happen soon!! (And include both Emerald and Mushroom Hill zones if so!) I also like the phantom ruby being the objective as opposed to the master emerald / emeralds. When Maina+ was released later on I picked up the physical edition (again, the 1994 era mega drive art was amazing on the reverse of the sleeve) and was astounded at how much fun it was to play through with Mighty and Ray and the whole encore mode character swap option. The only thing missing was "4" from the title !! The gameplay, level design, sprites, multiple play was perfect for OG fans like myself. The game is still, in my view every bit the equal to S3&K and is my joint favourite of all the sonic just felt like a perfect continuation of the classic era. It was like being 10 years old again, and the buzz I had starting it up I'd not felt since 1994! So good! What are your favourite memories of the game? Let us know in the comments section below!ĥ years!? How!!? I remember the excitement of recieving the super deluxe edition and eagerly awaiting the download to complete while I unboxed the statue and marvelled at every detail of the 1991-92 mega drive era artwork. Let’s use this article to share our memories and favourite moments from the game! There are loads of great highs for me, but a particular highlight is the Silver Sonic cameo in Stardust Speedway’s boss event. For many fans - myself included - the game actually reignited their passion for the blue blur and made everyone believe that Sonic could be great again. ![]() And for a brief few moments, the fanbase knew not of conflict or pain only joy.ĭeveloped by Christian Whitehead and Headcannon (a studio operated by Simon ‘Stealth’ Thomley, a collaborator with Whitehead on past Sonic mobile projects) in association with PagodaWest Games, Sonic Mania tried to answer the question, “What if a ‘new’ 2D Sonic game was made for the SEGA 32X?” If Mania is any indication, that game would have been pretty great.įrom its crazy announcement at a Sonic community event in the US, to the game's appearance at Summer of Sonic and a critically acclaimed launch, Sonic Mania is quite rightly loved by many - if not most - fans around the world. About Us For more information about Kotaku Australia, visit our about page.Sonic Mania was released on this day (15 August) 2017, five years ago. Technical Something not looking quite right? Contact our tech team by email at office AT. Advertising To advertise on Kotaku Australia, contact our sales team via our advertising information website. Contact Editorial To contact our editors, email tips AT or post to Kotaku Australia, Level 4, 71 Macquarie St, Sydney NSW 2000.Essentially, we take the mess of info coming out… ![]() Got a game you think we should be looking at? Contact or send it to: Kotaku AustraliaLevel 4, 71 Macquarie StSydney NSW 2000 So, uh, what exactly is this ‘blog’ thing? We’d love to say it’s some magical technology developed in secret by Thomas Edison parallel to his work with electricity, but it wasn’t. If you’d like to contact Kotaku with suggestions, comments, or product announcements, you can email us at Kotaku Australia is published by Allure Media in association with Gawker Media. ![]() Sure, you could mosey over to the US site, but you’d miss out on all the juicy gaming goodness that’s relevant – and important – to you. The Australian edition of Kotaku is focused on taking all this fantastic news and crafting it into a tasty treat for all you Aussies and Kiwis. Whether it’s the latest info on a new game, or hot gossip on the industry’s movers, shakers and smashers, you’ll find it all here and nicely packaged at Kotaku. They’d be one in the same in every lexicon on the planet if it were humanly possible. ![]()
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